Friday, April 30, 2021

Semester 2 Project: Compiling Research; Putting words, visuals and descriptions to themes, feelings and ideas

With the feedback I was given I decided that Question 4 had the best wording to reflect on what exactly this research is leading to and articulates the direction I want to take my studies in going forward. 

This has led me to review and reflect on what my definition of ‘charming’ is and how I have achieved that. 


What is Charming? 


By definition charming is used to describe something attractively pleasant or endearing. I’ve found that In order to get a visual example of charming in any sort of internet search simply typing in charming does not work; it is required to include something that will fit the description and usually the results will all be familiar. 


Image result of typing ‘Charming Cottage’ into google image search 

What exactly charming is could differ from person to person, so it makes it difficult to exactly explain what makes my concept art charming. 


My personal definition of ‘charming’ is rooted in the type of media consumed as a child - from stop motion shows such as ‘Bagpuss’ to toys like ‘Sylvanian Families’ I gained an interest in these small doll house-esque worlds set in the past. Another one of those influences was the works of Kenneth Grahame and Beatrix Potter. 

Beatrix Potter Books

I can say my art has influences of the idyllic life of villages of the countryside and the aesthetics and culture associated with it, hence the heavy focus on folk tales and fairy tales in my research. 


Much like folklore and folk tales the concept of Folk is associated with rural areas and small villages in the countryside; in contrast to the populace in cities being almost closed off they still uphold old traditions, rituals, dances, songs and stories of creatures and spirits that lurk within the woods or moorlands. 


As a concept artist it is my job to create art that captures a certain ‘look and feel’ and so this involves research in order to correctly replicate this by collecting images that we associate with this ‘look and feel’. 


Through my research I found different cultures and subcultures have been able to do this; they have their own terms that accumulate the ‘look and feel’ we get from these images and in vice versa what we would use to describe a ‘look and feel’ we are trying to articulate. 


For the Scandinavians they have Hygge - a term used to describe cosiness, charm, happiness, content, security, comfort, reassurance, and simpleness. 


Image associated with ‘Hygge’ 

What we would call this an Aesthetic, by definition Aesthetics are imagery whether a photo or a painting that is appreciated for the way it evokes emotions with beauty. The craft of creating Aesthetics usually involves collecting images that share traits that are associated with the subject or collecting items in order to imitate the aesthetic; in a way creating the idyllic version as we can see in the examples below.


Scandinavian Aesthetic 

A mythic land unlike our own, the land of snow and the home of trolls 

Images associated with the Scandinavian Aesthetic

As Aesthetics have become more popular online subcultures have started to accumulate and take ownership of certain visuals and themes to be part of the aesthetic known is ‘core’ it extends beyond being just an aesthetic - where it's inspired a state of being and lifestyle, oftentimes expressed through clothing, decor, activities and art.


Cottagecore, Farmcore or Countrycore 

While going by a few different names many of the visuals fall under the same tropes of embracing the charm of the English countryside and participating in the charm of baking and gardening.


Prairiecore 

Prairiecore is seen as the American version of Cottagecore; based on the life of the American pioneers and life on the prairie, many of the aesthetics include fields of wheat, rural farm life and straw hats. 

Cabincore


Cabincore romanticizes the idea of living in a remote cabin in the woods, there is often crossover with seasonal aesthetics such as winter and autumn. Visual themes describe a sense of coziness with an emphasis of thick wool jumpers and chopping wood for a campfire.

Naturecore, Fawncore 

Naturecore explores majesty of nature, specifically deers. Many images of Naturecore involve plant and deer themed patterns, with browns and greens as key colours in fashion. 
Fairycore 

Fairycore is an aesthetic that as its name suggests is solely focused on fairy folk. Photos used in this aesthetic are edited to be softer and lighter to give the images a delicate feel to match the use of pastel colours, flowers and butterflies that are in common use.

Hobbitcore

Much like the Hobbits of J. R. R. Tolkien’s fantasy novels Hobbitcore focuses on the everyday life of living in the Shire. Popular images used in this aesthetic include dusty bookshelves, old teacups, hand sewn clothes, and ofcourse a cozy little hobbit hole.


Goblincore

Goblincore is much more slovenly and in-tune to the ways of fae folk; it shows an appreciation to aspects of nature not regarded as classically beautiful.





Wednesday, April 28, 2021

Semester 2 Project: Creating a new Question

This week I have been reflecting on the direction  my research and practical work has taken; as it has shifted into refining my practice I feel my question should represent this. 

I have been asking myself since the beginning of my MA ‘What kind of concept artist do i want to be?’ with my Semester 1 question explored the broadness of concept art in a general sense as it focused on identifying the fundamentals of concept art and how these fundamentals are applied to games. I find that rather than wanting to be a generalist concept artist the themes and style of my art suits the role of a specialist concept artist.

I would like to show that this question is the stage of my MA where I refine my subject and focus on the specialism of my concept art and explain how I create that process in the form of a pipeline. 


Here are some examples of how I'm trying to word my question - most of them share similar wording and phrases as what I would like my semester 2 / 3 work to have a focus on is the specialism of my concept art and explaining how I create that process / pipeline.  


Question1:

‘Crafting charming concept art and how that can be achieved through the pipeline of a specialist’


Question 2: 

‘Crafting a specialist concept art pipeline and understanding how to apply this to games with charming folk themes’


Question 3:

‘Identifying the themes of folk tales and how to craft a concept art pipeline with these themes’


Question 4:

‘Deconstructing the importance of research when crafting concept art for games that explore folk tale themes’ 


Question 5:

‘How crafting a research driven concept art pipeline can be applied to a video game’ 


Question 6:

‘Deconstructing the visuals of folk tales and how this can be replicated or improve a piece of concept art’ 


Question 7:

‘Understanding what makes a piece of concept art convey the look and feel we associate with folk tales and folk culture’


Question 8:

‘Exploring the pipeline of a specialist concept artist and how this can craft concept art for a game with folk tale influences’