This week I have been reflecting on the direction my research and practical work has taken; as it has shifted into refining my practice I feel my question should represent this.
I have been asking myself since the beginning of my MA ‘What kind of concept artist do i want to be?’ with my Semester 1 question explored the broadness of concept art in a general sense as it focused on identifying the fundamentals of concept art and how these fundamentals are applied to games. I find that rather than wanting to be a generalist concept artist the themes and style of my art suits the role of a specialist concept artist.
I would like to show that this question is the stage of my MA where I refine my subject and focus on the specialism of my concept art and explain how I create that process in the form of a pipeline.
Here are some examples of how I'm trying to word my question - most of them share similar wording and phrases as what I would like my semester 2 / 3 work to have a focus on is the specialism of my concept art and explaining how I create that process / pipeline.
Question1:
‘Crafting charming concept art and how that can be achieved through the pipeline of a specialist’
Question 2:
‘Crafting a specialist concept art pipeline and understanding how to apply this to games with charming folk themes’
Question 3:
‘Identifying the themes of folk tales and how to craft a concept art pipeline with these themes’
Question 4:
‘Deconstructing the importance of research when crafting concept art for games that explore folk tale themes’
Question 5:
‘How crafting a research driven concept art pipeline can be applied to a video game’
Question 6:
‘Deconstructing the visuals of folk tales and how this can be replicated or improve a piece of concept art’
Question 7:
‘Understanding what makes a piece of concept art convey the look and feel we associate with folk tales and folk culture’
Question 8:
‘Exploring the pipeline of a specialist concept artist and how this can craft concept art for a game with folk tale influences’
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