Friday, December 4, 2020

Semester 1 Project: ‘Moss’ Personal Summary Notes

The game Moss is set in a fictional fantasy world inhabited by rodents - in the past the land has faced wars and an unknown evil that forced the rodents into the forest to build their homes - with this i have an understanding of the genre and history of the game so i can direct my research and referencing into these areas.


We can see in a location called ‘The Mire’ it appears at some point humans were part of this world but now long gone - could this information help me with my concept art? By exploring the idea that humans did exist i could look at how the animals have made use of the items and materials left behind.


Quill is the protagonist of the game, she dreams of greatness and has been taught the skills such as the art of the sword by her uncle, a former soldier - i know i need to design Quill to show her abilities and weaponry, what type of sword will i make? As she is a small character could i utilise the idea of the sword being made out of a non-sword item? Will she have armour? What does she hold her sword in when it’s not in use? Does she have any other carrying sachets on her? 


As a note from the Art Director Quill should be designed with two features taken into consideration; her eyes and anatomy. As the gameplay has Quill using American Sign Language, fighting and solving puzzles by climbing, scurrying and getting into small places her animation and anatomy needs to be able to do these things. 


The Art Director wants the player to care about Quill, she is able to interact and make eye contact with the player so forming this bond is an important aspect of the character's design.

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