For my first iteration of my ‘Moss’ concept art I will be looking at the methods used by Claire Hummel.
Concept Art Methodology
This is the workflow i have formulated following the research i have gathered about Claire Hummel and her process of creating concept art
Look for the intent or purpose of the character design; Who is this character? What sort of world/genre is this character from? What is the Art Director looking for in this design?
Create raw sketches and ideas - brainstorm these ideas or any ideas onto paper
Start collecting research and references that i feel will be useful
Beginning the initial concept stage create several sketches (3-4 sketches)
Pick a design that i like and develop more initial concepts - explore new ways you can make the sketch you have chosen even better or you held back on applying to the original sketch (4-5 sketches)
Pick a design from the second set of initial sketches, refine some of the details to create the final design
Moving onto colour blocking create a flat digital painting render of the concept and sample different colour palettes (6-7 colour variations)
With the colour palette decided create a final concept - fully detailed turnaround (front/back)
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