While folk tales and fairy tales have been able to leave the pages of a children’s book and venture into other visual mediums; video games have become the newest format to retell these tales.
How do folk tales and fairy tales play a role in video games?
Players can be an active part of the tale as the character experiences a tale unfolding. As another example players can be a passive part of the tale where they simply exist in a world where creatures and customs from said tales are part of everyday life.
Mechanics and genres also assist as a means for the player to interact with the tale that is woven into the narrative - whether it’s a 3D open world game where the player must actively sort out and fight characters/ creatures from a folk tale or it’s a 2D point and click game where the player passively avoids or appeases the characters/ creatures.
What happens when it comes to depicting folk tales and fairy tales?
In most cases video games will take the essence of a folk tale or fairy tale and create their own tale e.g. Child of Light. Some games however take direct influence from a folk tale or fairy tale - however this is bound to deviate from the original source. This is due to one of the major game design flaws of a folk tale - an abrupt or short ending.
This is due to the traditional means of these tales being passed around orally among members of a community and their initial purpose was as a warning to heed those who wander the moors at night or to stay away from bogs and rivers. Because of this a game made directly inspired by a folk tale can be difficult to develop if the intention is to have a long game play and replayability.
When starting this project i had the task of finding the solution to these problems; but in a way the problem solved itself when i noticed the tasks a Hob does in different folk tales mirrored the tasks of an average life/farm simulation game uses as its core gameplay mechanics an amalgamation was formed that seamed the two concepts together perfectly.
What i think makes a good folk tale game is when you can see the work put into not only accurately depicting the folk tale but the world and time this folk tale was birthed - i feel having that sort of information as a concept artist is a gateway to research that will visually and contextually breathe life into a game.
Research References:
https://www.tor.com/2016/11/10/fairy-tales-through-gaming-the-ancient-arc-of-modern-storytelling/
https://variety.com/2018/gaming/features/mulaka-mooseman-folk-tales-video-games-1202915228/
https://surrealandcreepy.wordpress.com/2020/12/14/horror-games-based-on-traditional-asian-folklore/
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