Monday, November 16, 2020

Semester 1 Project: An Introduction

Following my previous post I have decided to use my first Idea ‘Idea 1’ for my Semester 1 Project; it was difficult decide which idea to do first as i feel my previous research into concept art delving into the influence of folk tales and fairy tales has led me to want to further explore this subject - by noting down all my ideas i can possibility go back to these ideas and use them for another semester. 


Idea 1 


Breaking down the process of creating concept art by taking a pre-existing game and creating a new look for the game with this process. I will render the story and themes of the game into a description that will be an informative brief so I can fully re-invent the style from my own visual interpretation and from the research I have gathered. 


I will analyse the games art style and research into why they chose this style - why was this style chosen? is it culturally influenced or significant to the themes and feel they wanted to convey? 


I will be solely focusing on the visuals of the game and using the pre-existing story of the game as a basis for designing my own version and to not copy the original designs. 


I am doing this because I want to learn what is required to create industry directed concept art and by doing this I hope to find a way of incorporating my illustrator practices and art style into a portfolio for a concept artist role. I also plan to use this project as a way to study and practice new methods of concept art and see what does/n’t work for me and by doing this I will have an understanding of the how and why in the decisions concept artists face when creating art - are these decisions built from research? On a whim (what they think will look good)? From outside influence (art director)? Or all of the above?


By the end of this project I hope to see where my research takes me by broadening my ideas and how this can assist in developing concept art from a visual and contextual standpoint along with learning how to combine methodology research and contextual research into a consistent workflow suitable for producing concept art.

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