Wednesday, August 25, 2021

Semester 3 Project: A Journey Through an Art Book, Page 22


On this page is where I start concepting out ideas for game mechanics - the mechanics entails one of the core aspects of gameplay and other mechanics in which the player must be cautious of a health gauge that can dwindle. 

In old Folk Tales, for example the Dutch story ‘The Goblins Turned to Stone’ when a group of mischievous goblins who are causing trouble for a local village are tricked to stay out until sunrise and by having their red hats removed from their heads they turn to stone. 


Illustration from the book that featured ‘The Goblins Turned to Stone’ story, Dutch Fairy Tales for Young Folk, Illustrated by Rachael Robinson Elmer, Written by William Elliot Griffis, 1918 

Possibly due to their Scandinavian roots there is a similarity to goblins and trolls in which sunlight is the tool to defeat or pacify them by returning the troll or goblin back to it’s domain in nature as a slumbering creature of the land - hence why in many stories and in media they only come out at night or reside in the densest parts of the woods, caves, mines or underground. 


At first I wasn't sure how to make this a feature in the game - not only as a reference to the research I have gathered but as a homage to the stone goblin figure the character and project was inspired by. 


As most activities and tasks take place at night I wanted the player to be wary of being out during the and be something they should prepare for. 


The general idea for the health hearts came from compiling the different stories of the Hob and listing each task a Hob does; churning butter, threshing wheat, sowing seeds, harvesting, making the fire in the fireplace and cleaning cobwebs - besides churning butter many of these tasks could be found in standard farming games.


Screenshots from Harvest Moon: A New Beginning showing the players hearts deplete after completing farmwork, Harvest Moon: A New Beginning, Marvelous Inc, 2012 

These games challenge the players time management and ability to plan out a day of work; each crop watered and each cow milked will lower the players health. 


Research Reference: 

https://www.gutenberg.org/files/7871/7871-h/7871-h.htm#xvii 

https://fogu.com/hm11/basics/stamina.php

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